There
was little science in the game between the time Professor Tait and
the late 1960s. The game evolved and trial and error was the only
way things progressed. This is not a bad way to develop any thing
as it is very sound but it takes a long time and many dead end paths
are followed.
Today
we are able to design equipment on a computer and be reasonably
sure that it will perform the way it was intended. Science has allowed
us to do this and also to understand the limits of improved performance.
It has also allowed us to set standards where the governing bodies
think these should be.
Apart
from equipment used in the playing of the game, science has helped
in numerous ways to make the game more enjoyable. These include
a better understanding of how the body works and how we can improve
efficiency of the actual mechanics in the action of swinging a club.
We are starting to understand and counteract the psychological effects
that inhibit us from playing to our potential.
Science
has also contributed to improved agronomy and design in the courses
we play on.
Science
has been good for the game and has helped its enjoyment without
affecting the very thing that attracts us to the game, "The
Challenge".